Nephrite Doom: Lycanite

Known as the Evil Warlock in his homeland and Grand Chaote, God Pharaoh and Harbinger of Madness across other worlds!

A Chaotic Summoner

Lycanite is a powerful summoner that makes heavy use of summonable minions as well as portals and other tricks. He is designed for fast paced action, like all characters but works through his minions.

Ammo

Primary Ammo: Lycanite uses 3 types of primary ammo: Chaos Energy, Shadow Energy and Void Energy. This can be picked up and will spawn on top of vanilla (Doom/Heretic/Hexen/Strife) ammo with smart detection of ammo from other mods or games.

Special Ammo: Lycanite also uses a special ammo Havoc Energy which is generated from his abilities. All special attacks cost Havoc along with a tiny amount of primary ammo used by the weapon.

Special Ability: Entropic State

Using the controls for Special Ability 1 and 2 Lycanite can create a chaotic portal from his current location and then teleport back to it at any time, this is great for escaping traps or hiding away after unleashing a wave of minions.

Spell: Foul Menagerie

Lycanite's starting weapon is the Foul Menagerie spell set which uses Chaos Energy. As with all starting weapons, the primary attack is free. This is a great general purpose mid range spell set but can be a little slow in close range and inaccurate for long range.

Primary Attack: Chaos Orb

Fires chaotic orbs that spiral randomly out of control. On impact a small portal is quickly formed damaging enemies and summoning a Wraamon chaos minion.

Secondary Attack: Foul Burst

Causes all chaos minions to unleash chaotic energy damaging all nearby enemies and generating Havoc for each enemy hit. Uses Chaos Energy.

Special Attack 1: Summon Argus

Unleashes a giant chaos orb that on impact summons an Argus chaos minion. Uses Chaos and Havoc Energy.

Special Attack 2: Chaotic Collision

Fires a fast chaotic bolt that homes in on a target, on impact it pulls all Wraamon within line of sight towards the target where they each explode for high damage. If a friendly target is hit like an ally player, the Chaotic effect is applied to them, allowing them to also be used for Foul Burst. Generates Havoc, costs Chaos and Havoc.

Special Attack 3: Anarchical Hounds

Summons up to two Chaotic Chupacabra either side of Lycanite, costs Chaos and Havoc. If one or more are already active, this teleports them back to Lycanite's side at no ammo cost.

Special Attack 4: Summon Havoc Serpent

Calls for Lycanite's Havoc Serpent mount which Lycanite can ride for increased speed, power and a secondary health pool. Costs Chaos and Havoc.

Minion: Wraamon

Small rat like creatures that have evolved to live within a chaotic plane of reality. Wraamon will leap and bite all enemies for their master.

Minion: Argus

Powerful Chaos Elementals that will fly around and fire Chaos Orbs at all enemies for their master. These Chaos Orbs will also summon Wraamon minions for their master.

Minion: Chaotic Chupacara

Powerful Chupacabra enfused with chaos that will bite all enemies for their master and will stand by their masters side and attempt to stay close to their master when out of combat. Additionally, when Foul Burst is cast by their master, not only will these minions release area damage but they will also randomly fire Chaos Orbs from their back summoning Wraamon for their master. Foul Burst will also slowly heal the Chupacabra.

General Usage

The main idea behind this spell set is to summon a small force of Wraamon so that Foul Burst can be used to deal damage. The primary attack and Wraamon can deal with weak enemies for no ammo situations, but Foul Burst is the primary source of damage. The Argi (Argus plural) are useful for opening large fights as they will quickly fire orbs summoning Wraamon all over the place, they are especailly useful for low health situations as their master can hide and use Foul Burst out of enemy sight. Chaotic Collision is good for ending fights as well as picking off priority or flying targets, also with an Argus or two active, the Wraamon will be constantly replenished as fodder for firing more Chaotic Collisions. The Chupacabra are excellent body guards and are great for rapidly flooding an area with Wraamon during Foul Burst which makes for more Collision fuel. Finally the Havoc Serpent is the panic button and boss fight duelist, it is very powerful and has high health acting as protection, however it is very expensive to use and its primary attacks will also use up Chaos Energy very quickly.

Spell: Ebon Command

A powerful fast set of Shadow spells that are great for close quarters as well as for escaping crowds. This spell set also wont alert enemies. Uses Shadow Energy as well as Havoc Energy for special abilities.

Primary Attack: Shadow Shock

Quickly releases a short range burst of shadow magic that can be devastating up close. Costs Shadow Energy.

Secondary Attack: Lob Darklings

Throws a shadowy ball that bursts into Darkling minions on impact. Costs Shadow Energy.

Special Attack 1: Grue Shadow Shock

Unleashes an empowered Shadow Shock that summons three Grues on impact.

Special Attack 2: Lycan Howl

Lycanite unleashes a deadly wave of shadow magic that damages and causes all nearby enemies to run in fear. Does not fear bosses.

Special Attack 3: Dark Doppelganger

Summons a shadowy copy of Lycanite that will cast Shadow Shock at enemies. Recasting will respawn the existing ganger so only one can be active at a time.

Special Attack 4: Shadow Games

Only works if a Dark Doppelganger is active. Swaps the positions of Lycanite and his ganger.

Minion: Darkling

Small tick like shadow creatures that will leap and latch onto enemies eating away at their health as well as giving the victim a Weakness Debuff lowering damage dealt. As they deal damage, they provide a lot of Havoc Energy for their master and will also heal themselves. Darklings are quite weak but once they latch on their health draining can allow them to take a few hits.

Minion: Grue

Deadly Shadow Elementals that fly around and devour their enemies. Grues will also taunt enemies forcing them to attack the Grue making them excellent for protecting their master. Grues are very tough and are able to take a good deal of damage.

General Usage

This spell set is designed to handle close quarters combat as well as small areas and stealth situations. Shadow Shock is fast to use and deadly up close making it great for dangerous corridors and suprise attacks. Lob Darklings is limited in range and doesn't deal much damage, but the Darklings it releases are very important as they will generate a lot of Havoc Energy for using the special attacks. Darklings are also effective scouts as they move faster and will quickly leap towards potential threats around the corner and summoning them wont alert enemies. Grues are great for sudden powerful threats due to their powerful taunt, they will immediately draw their targets attention to them from any range making these excellent for escaping and protection, Archviles for example are very easily dealt with by using Grues. Finally the Dark Doppelganger and Shadow Games allow for good damage and an extra escape acting almost like an extra Entropic State (Lycanite's teleport ability). The Shadow Shock used by the ganger is full strength being able to easily deal with weaker threats and then being able to swap places with the ganger has many interesting uses, the only drawback is the ganger likes to wander around a lot.

Spell: Void Manipulation

For long range Lycanite has access to complex Void magic allowing him to tear open rifts offering massive range but requires a bit of setup. Uses Void Energy and Havoc Enegy.

Primary Attack: Void Splint

Rapid fires accurate shards of void energy increasing in speed over time.

Secondary Attack: Tear Rift

Channels a beam of void energy that begins to open up a Void Rift on impact. The rift will suddendly jump up in size when it becomes sustained and no longer needs to be channeled. Multiple rifts can be opened up over time also.

Special Attack 1: Gaping Rift

Fires a large chaos shard that instantly opens a larger Gaping Rift on impact.

Special Attack 2: Hungering Vengeance

Fires a deadly homing bolt of void magic that deals high damage on impact and heals Lycanite for the damage dealt.

Special Attack 3: Reverse Rift

Releases a burst of void energy that creates or repositions a Reverse Void Rift.

Special Attack 4: Void Gate

Conjures a temporary pair of void gates, one from where Lycanite is standing and then another from a projectile on impact. These gates can then be used to teleport from one to the other. Multiple sets of Void gates can be created and they can be used by allies.

Object: Void Rift

A hungering rift that pulls all nearby non-boss enemies towards it damaging them and generating Havoc energy. Bosses still receive damage but cannot be pulled. Void Spectres will also be summoned by the rift.

Object: Gaping Rift

A large rift with a greater range, summons Void Astaroth instead of Void Spectres.

Object: Reverse Rift

A special rift that connects to all regular rifts. Any enemies that are pulled into a regular rift and spat out of this rift taking damage and generating Havoc energy. If well positioned, this combo and be used to infinitely cycle enemies through void rifts.

Minion: Void Spectre

Hungry flying Void Elementals that occasionally spawn from Void Rifts. Void Spectres will pull their target towards the rift they came out of as well as attack them.

Minion: Void Astaroth

Firstly Astaroth are large Arachnotron-like demons, Void Astaroth are then void tainted demons with additional tendrils that rapid fire Void Splints and generate Havoc Energy for their master.

General Usage

This spell set is the most complex but can be very powerful if used right and is the goto for long range and can be fun when dealing with large packs. Void Splint is a quick to use long range rapid fire attack and is great for sniping off enemies, when fired continuously the rate of fire will quickly increase as well. Tear Rift is the core part of this spell set as it opens up deadly void rifts that will pull enemies towards it, this is great for grouping up and holding back large packs as well as distrupting enemies on the back line or up on ledges due to the high range and accuracy of Tear Rift. The Void Spectres that spawn are a powerful bonus that will help out by pulling enemies towards the rift they came from as well as dealing moderate damage. Gaping Rift is useful for very large areas and are good for opening fights due to them being instantly created, in smaller areas there usually isn't enough room for the Void Astaroth to spawn, but in large areas, the Void Astaroth that spawn add a lot of fire power being one of the most powerful of the summoned minions. Hungering Vengeance is good for finishing off tougher enemies and is a powerful healing utility. Finally the Void Gate adds more teleporting to Lycanite as well as allied players and can have some interesting uses for situations where positing is very important.