Primary Attack: Light Ray
Fires an intense beam of light that cuts through and immolates everything hit. Costs Light Charges.
Secondary Attack: Cluster Flares
Rapidly fires high speed and accurate flares, igniting enemies on impact and bursting out into a ring of weaker flares that also ignite on impact. Costs Light Charges.
Special Attack 1: Reaction Cluster
Fires a large flare that deals moderate damage and ignites on enemy impact where it then releases a ring of more Reaction Clusters, these can continue infinitely so long as there are more enemies to hit! Costs Light Charges and Infernal Charges.
Special Attack 2: Injection Ray
Fires an empowered ray that injects enemies on impact with an explosive, after a few seconds they will explode! Costs Light Charges and Infernal Charges.
Special Attack 3: Laser Clamp
Fires a device that attaches to a wall or enemy on impact. Once attached this device fires out a Light Ray from its facing position. Costs Light Charges and Infernal Charges.
Special Attack 4: Obliteration Shot
Charges up and unleashes an incredibly powerful and ultrawide shot that deals high damage as well as immolating targets that were able to to survive the blast. This is followed by several blasts of powerful light from the sky. Costs Light Charges and Infernal Charges.
General Use
This is Mogdreads long range weapon, like the others it makes use of immolation. The primary Light Ray attack is a rail attack with instant and infinite range making it very good for sniping as well as hitting lines of enemies, the immolation that is applied can then become very useful and deals good damage over time. The Cluster Flares are perfect for hitting enemies on the back line, such as on ledges as well as for around corners due to how they burst into more projectiles. The Reaction Cluster takes the Cluster Flare to the next level where if any of the clusters hit an enemies another set of clusters are released, they can be endless so long as there are more enemies to hit. The Combustion Ray is best used against groups of enemies as they will all suffer from the splash damage of each other, fast moving enemies caught in the ray also have a chance of moving to targets that were not hit and damaging them also. The Laser Clamp has a good range of uses not just for long range but for setting up defenses along corridors, etc. Finally the Obliteration Shot is an all powerful BFG-grade blast, it is expensive for effective when all or most targets are caught in the blast.